![]() Each level is also randomly generated, though even that isn’t the complete truth. Levels have definite start and end points. It’s like a bloody ballet, which is a trademark of the Meat Boy series at this point.Įndless runners tend to be easy, right? Well first, Super Meat Boy Forever is not an endless runner, but you can see a bit of inspiration from the genre, since the main characters are always running. Naturally, all of this is combined in certain levels, where progress can only be achieved by running, jumping, sliding under saws, wall jumping multiple times, and then dash-punching an enemy into another dive. Meanwhile, pressing down on the directional pad will perform a sliding punch if on the ground, or a diving punch if in the air. Pressing the jump button while in mid-air will perform a dash punch, which can take out enemies. Wall jumping is a common way to change their direction. Meat Boy and Bandage Girl both constantly run, in whatever direction they are currently facing. They’ve been simultaneously made simpler, with only two buttons to press, yet also even more nuanced. The most drastic change from the previous game is the control schem. Fetus is up to no good again, and has kidnapped their kid! So now it’s up to both Meat Boy and Bandage Girl to deftly navigate countless hazards to rescue their child. The dynamic duo of Meat Boy and Bandage Girl now have a child, the adorably-named Nugget. I particularly grew fond of the ultra-catchy level completion tune, even though I would also be lambasted by being reminded of all collectibles I missed out throughout the level, Crash Bandicoot-style.Super Meat Boy Forever takes place some time after the events of Super Meat Boy. It looks like an older Sonic game (albeit a bit more deranged), and its sound design doesn’t shy away from the older soundchips from the 16-bit era. ![]() If it wasn’t for the high resolution and the screen ratio, I firmly believe Panic Porcupine could have been mistaken for a Mega Drive game. The game achieves this all while bombarding players with some blissfully nostalgic presentation. Then again, if you decide to pick it up, you are either a Sonic fan used to some occasionally obtuse level design or a Super Meat Boy fan used to replaying levels five hundred times before being able to beat them, so I guess that won’t be the biggest of issues for the target demographic. I guess this is what Panic Porcupine does to convince you to revisit older levels, but I feel like this was a bit cheap. It does this well enough, despite requiring some occasional leaps of faith and precise jumps that are nigh impossible to perform in your first run. It becomes the infuriating hell on earth that will please a few and irritate many. Once things get going, however, the game becomes nuts. Things you are already used to if you have ever played a 2D Sonic game, mind you. Each level in its first world, as well as a handful of others in its second, introduce you to different mechanics and kinds of traps. Despite being fast-paced as all hell, Panic Porcupine takes its time teaching you all of its mechanics with an impressive degree of patience. I commend the game for not being insanely brutal from the get-go. That’s all the plot you’re getting, and it’s way more than I was expecting from a game like this. The only power-up at your disposal is a mysterious item that grants you infinite lives. As a result, Panic Porcupine’s psychiatrist decides to enlist him to save the day for some reason. ![]() Sonic was supposed to help out, but he’s busy shooting a movie in Hollywood. Some guy, who’s not exactly Eggman, decides to wreak havoc in a land full of animals by capturing them and turning them into robots. Hell, even what little this game considers to be its plot is basically tied to Sonic, albeit without ever properly mentioning his name. The game just oozes the look, feel, and vibe of its main source of inspiration. It’s hard not to constantly compare it to Sonic in any way. Panic Porcupine is basically a Sonic game with no rings, and infinite lives. If you don’t have a ring with you, you’re dead. Think about it: Sonic games are somewhat punitive with their traps and jumping sections. Oddly enough, despite the premise, this mixture felt somewhat natural. It’s Sonic the Hedgehog meets Super Meat Boy. Panic Porcupine is a very easy game to summarize.
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